孤岛惊魂1攻略秘籍怎么用_孤岛惊魂1攻略秘籍怎么用不了
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1.孤岛惊魂的秘籍怎么用
2.孤岛惊魂1秘籍怎样用
3.请教孤岛惊魂1达人 高分100
4.孤岛惊魂的秘籍
孤岛惊魂的秘籍怎么用
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。然后从你的安装目录里 找出 DevMode.lua 这个文件。
并且用 记事本打开!在最后加入:(看清楚下面的这段话跟网上现在流传的那句不太一样哦,是经过网友修改的,流传的那段话打不开God模式)
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
Hud:AddMessage("[CHEAT]: God-Mode ON");
System:LogToConsole("God-Mode ON");
else
Hud:AddMessage("[CHEAT]: God-Mode OFF");
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
最后双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
F3复活点
P开启所有武器
O所有弹药加满到999
F4穿墙
F2移到下一检查关
F9保存当前地点
F10读取当前地点
F11额外信息
F1切换第一人称与第三人称
退格键上帝模式
加号键提高速度
减号键减慢速度
F5回归正常速度
孤岛惊魂1秘籍怎样用
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
F3复活点
P开启所有武器
O所有弹药加满到999
F4穿墙
F2移到下一检查关
F9保存当前地点
F10读取当前地点
F11额外信息
F1切换第一人称与第三人称
退格键上帝模式
加号键提高速度
减号键减慢速度
F5回归正常速度
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
P开启所有武器
O所有弹药加满到999
还有就是在安装目录里找到找到DevMode.lua这个文件,用记事本打开;在最后一行, 空格一行 ,再将以下信息添加进去,点保OK!用退格键就是无敌
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
Hud:AddMessage("[CHEAT]: God-Mode ON");
System:LogToConsole("God-Mode ON");
else
Hud:AddMessage("[CHEAT]: God-Mode OFF");
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
注:用秘籍一定要快捷方试进游戏
以上的我在游戏实验过都好用
请教孤岛惊魂1达人 高分100
要右键点块捷方式,选属性,在目标里加空格-DEVMODE,块捷方式图标下的不用改,如果你下的是硬盘版(解压后是现成的文件夹),大概就不用改DevMode.lua里面的东西,使用者已经改好了,我下的就是这样。(如果再加上那串程序反而会不能用秘籍)
DevMode.lua就在游戏的主文件夹里,不在其他小文件夹,按照字母找的话大概就在editor.cmd附近,如果外面没有,可能就是丢失或其他什么原因了。
关于秘籍,比如无敌,如果按BACKSPACE退格键左下角出现[CHEAT]什么的,就说明启动成功,但被打还会掉血,不用担心,血掉没了又会自动长满。
至于修改器,是那个猴子脸图标的吧,那个根本不好使,如果要用修改器尝试其他的吧。^_^
孤岛惊魂的秘籍
1.将far cry.cmd发送到桌面快捷方式。
2.右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
秘籍你也应该知道了吧?你问的是无敌吗?添加那段代码是没用的。你把下面我发的复制粘贴覆盖进用记事本打开的devmode文件。进游戏后按backspace键无敌。
cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0
--p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
--Input:BindCommandToKey("\\SkipCutScene","F7",1);
-- Developer Cheat keys ---
--- non standard key bindings ---
-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
-- to be removed
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1);
Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default");
Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed
-- removed
--Input:BindCommandToKey("#Game.Save()","insert",1);
--Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1);
Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1);
--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1);
--Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
-- removed
--- temp variables for functions below ---
prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;
prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;
default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;
screenshotmode=0;
function ToggleAIInfo()
if (not aiinfo) then
aiinfo=1;
else
aiinfo=1-aiinfo;
end
if (aiinfo==1) then
ai_debugdraw=1;
ai_drawplayernode=1;
ai_area_info=1;
else
ai_debugdraw=0;
ai_drawplayernode=0;
ai_area_info=0;
end
end
function GotoNextSpawnpoint()
Hud:AddMessage("[NEXT]: next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();
if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one
end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep();
_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end
end
function SetPlayerPos()
local p=_localplayer
p:SetPos({x=100,y=100,z=300});
end
-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
--
-- USAGE:
-- deactivate designer mode: (nil,nil,0)
-- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0)
-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
--
function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");
p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(1);
else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");
SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
-- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide);
end
end
function ToggleScreenshotMode()
if(screenshotmode~=0) then
System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0;
hud_crosshair = "1"
cl_display_hud = "1"
r_NoDrawNear = "0"
ai_ignoreplayer = "0"
ai_soundperception = "1"
r_DisplayInfo = "1"
else
System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1;
hud_crosshair = "0"
cl_display_hud = "0"
r_NoDrawNear = "1"
ai_ignoreplayer = "1"
ai_soundperception = "0"
r_DisplayInfo = "0"
end
end
function DecreseSpeed()
if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5;
p_speed_run=p_speed_run-5;
System:LogToConsole("Decresed player speed by 5");
else
System:LogToConsole("You can not go any slower!");
end
end
function IncreseSpeed()
if tonumber(p_speed_walk)<500 then
p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5;
System:LogToConsole("Incresed player speed by 5");
else
System:LogToConsole("You can not go any faster!");
end
end
function DefaultSpeed()
p_speed_walk=default_speed_walk;
p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset");
end
function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end
-- Give the player the passed weapon, load it if neccesary
function AddWeapon(Name)
Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
end
end
end
function MoreAmmo()
if _localplayer then
_localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo");
System:LogToConsole("\001CHEAT: Give 999 ammo");
else
Hud:AddMessage("[CHEAT]: no ammo today");
end
end
function AllWeapons()
AddWeapon("AG36");
AddWeapon("Falcon");
AddWeapon("SniperRifle");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Shotgun");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");
_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("\001CHEAT: Give All weapons");
end
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
这样就可以了,给分吧。。。。。
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。然后从你的安装目录里 找出 DevMode.lua 这个文件。
并且用 记事本打开!在最后加入:(看清楚下面的这段话跟网上现在流传的那句不太一样哦,是经过网友修改的,流传的那段话打不开God模式)
function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
Hud:AddMessage("[CHEAT]: God-Mode ON");
System:LogToConsole("God-Mode ON");
else
Hud:AddMessage("[CHEAT]: God-Mode OFF");
System:LogToConsole("God-Mode OFF");
end
end
Input:BindCommandToKey("#ToggleGod()","backspace",1);
最后双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
F3复活点
P开启所有武器
O所有弹药加满到999
F4穿墙
F2移到下一检查关
F9保存当前地点
F10读取当前地点
F11额外信息
F1切换第一人称与第三人称
退格键上帝模式
加号键提高速度
减号键减慢速度
F5回归正常速度
有问题再问我没有试过!!!!
游戏最好通关以后再用,否则游戏性大大则扣!!!!!
o(∩_∩)o...
参考资料:/j/h/2005-03-28/2056.shtml今天关于“孤岛惊魂1攻略秘籍怎么用”的探讨就到这里了。希望大家能够更深入地了解“孤岛惊魂1攻略秘籍怎么用”,并从我的答案中找到一些灵感。
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